CREATIVE MEDIA SECTOR - PRODUCTION PROCESS

The future of media production (according to Sony)

SO FAR YOU HAVE

Told me about different sectors of the media.
Told me about products made in those sectors.
Told me about the Target Audience for those products.
Told me about Job Roles in a couple of the sectors.
Told me about Regulators for a couple of the sectors.
Analysed scenes from a couple of your products

It’s now time to tell me about the production process that went into a couple of your products. As you can see this will tuck away the first half of the unit so we'll be well in place to be finishing the whole unit by Xmas.

Beta Testing, a vital part of video games' production process


Complete this production process element as follows.

1. Open up new sections called 'PRODUCTION PROCESS' in both the FILM and GAMES parts of your blogpost . 

2. Go to the 'Useful links' section at the bottom of this blogpost. You’ll find links about the basic production process for games and films.  
Using the links provided give me in your own words a basic breakdown of how the production process for a FILM and the production process for a GAME, happens. 

You can use the same subheadings that the links use if you wish. With film in particular keep it to the simple subheadings of ‘Pre-production’, ‘Production’ and ‘Post-production’. I’ve also left several other links that go into more than just basic detail. Read them and see if they help you write about the Production Process – more importantly LEARN from them about exactly the process that went into your product and products like it. 

3. Finally (and this is Merit/Distinction stuff) see if you can find quotes/videos/ANYTHING that allows you to flesh out those basics with any details particular to your product.

Where will you find this info? 
Youtube ‘behind the scenes’ videos, articles/interviews with the makers will be useful. Articles where directors/developers/producers talk about how the film/game/tv-show went from conception to completion will be useful. Anything you can find to basically make each production stage specific and relevant to your product would improve your chances of hitting merit/distinction territory. So, for instance, if you find a quote where the creator is talking about the initial ideas you might want to slot that with your 'pre-production' description. If you find a quote where a game maker is talking about the beta-testing and what changes they made because of it you might want to put that with your 'post-production' stage.

IF you can't find anything that helps you with this stage then just make sure you have the basic general production stages down - you may well have hit those merit/distinction indicators in some of the other elements of your product analysis (content/meaning/genre etc) 

An animator working during the production of Tim Burton's 'Corpse Bride'
USEFUL LINKS 

FOR THE GAME . . . 

http://uk.ign.com/articles/2006/03/16/the-game-production-pipeline-concept-to-completion
http://www.pearsonhighered.com/samplechapter/0672326922.pdf (very detailed - strictly for the hardcore gamers) 
http://www.pbs.org/kcts/videogamerevolution/inside/how/01.html
http://askagamedev.tumblr.com/post/70418936707/the-game-production-cycle

FOR THE FILM OR TV SHOW . . .

http://www.brighthub.com/multimedia/video/articles/124985.aspx
http://www.filmclub.org/assets/pdf/primary-filmmaking-guide.pdf
http://www.thevideoeffect.tv/2013/06/26/video-pre-production-and-post-production/
https://en.wikipedia.org/wiki/Filmmaking (even though it’s Wiki it’s pretty good – leave out the stuff about Distribution)

WHAT YOU CAN BE DOING IN READINESS FOR THE NEXT SESSION. 

Can you please start researching how your product is DISTRIBUTED (i.e just as you did with newspapers finding out HOW they get the product TO US) and PROMOTED (ads/trailers/social media etc)

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